PASS : Patch Automatic Skip Scheme for Efficient On-Device Video Perception
Real-time video perception tasks are often challenging on resource-constrained edge devices due to the issues of accuracy drop and hardware overhead, where saving computations is the key to performance improvement. Existing methods either rely on domain-specific neural chips or priorly searched mode...
Veröffentlicht in: | IEEE transactions on pattern analysis and machine intelligence. - 1979. - 46(2024), 5 vom: 03. Apr., Seite 3938-3954 |
---|---|
1. Verfasser: | |
Weitere Verfasser: | , , , , , |
Format: | Online-Aufsatz |
Sprache: | English |
Veröffentlicht: |
2024
|
Zugriff auf das übergeordnete Werk: | IEEE transactions on pattern analysis and machine intelligence |
Schlagworte: | Journal Article |
Zusammenfassung: | Real-time video perception tasks are often challenging on resource-constrained edge devices due to the issues of accuracy drop and hardware overhead, where saving computations is the key to performance improvement. Existing methods either rely on domain-specific neural chips or priorly searched models, which require specialized optimization according to different task properties. These limitations motivate us to design a general and task-independent methodology, called Patch Automatic Skip Scheme (PASS), which supports diverse video perception settings by decoupling acceleration and tasks. The gist is to capture inter-frame correlations and skip redundant computations at patch level, where the patch is a non-overlapping square block in visual. PASS equips each convolution layer with a learnable gate to selectively determine which patches could be safely skipped without degrading model accuracy. Specifically, we are the first to construct a self-supervisory procedure for gate optimization, which learns to extract contrastive representations from frame sequences. The pre-trained gates can serve as plug-and-play modules to implement patch-skippable neural backbones, and automatically generate proper skip strategy to accelerate different video-based downstream tasks, e.g., outperforming state-of-the-art MobileHumanPose in 3D pose estimation and FairMOT in multiple object tracking, by up to 9.43 × and 12.19 × speedups, respectively, on NVIDIA Jetson Nano devices |
---|---|
Beschreibung: | Date Revised 03.04.2024 published: Print-Electronic Citation Status PubMed-not-MEDLINE |
ISSN: | 1939-3539 |
DOI: | 10.1109/TPAMI.2024.3350380 |