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|a 10.1109/TVCG.2023.3326580
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|a eng
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|a Batch, Andrea
|e verfasserin
|4 aut
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|a Wizualization
|b A "Hard Magic" Visualization System for Immersive and Ubiquitous Analytics
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|c 2023
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|a Date Revised 24.10.2023
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|a Citation Status Publisher
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|a What if magic could be used as an effective metaphor to perform data visualization and analysis using speech and gestures while mobile and on-the-go? In this paper, we introduce WIZUALIZATION, a visual analytics system for eXtended Reality (XR) that enables an analyst to author and interact with visualizations using such a magic system through gestures, speech commands, and touch interaction. Wizualization is a rendering system for current XR headsets that comprises several components: a cross-device (or ARCANE FOCUSES) infrastructure for signalling and view control (WEAVE), a code notebook (SPELLBOOK), and a grammar of graphics for XR (OPTOMANCY). The system offers users three modes of input: gestures, spoken commands, and materials. We demonstrate Wizualization and its components using a motivating scenario on collaborative data analysis of pandemic data across time and space
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|a Journal Article
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|a Butcher, Peter W S
|e verfasserin
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|a Ritsos, Panagiotis D
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|a Elmqvist, Niklas
|e verfasserin
|4 aut
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|i Enthalten in
|t IEEE transactions on visualization and computer graphics
|d 1996
|g PP(2023) vom: 24. Okt.
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|x 1941-0506
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|u http://dx.doi.org/10.1109/TVCG.2023.3326580
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