Study of Subjective and Objective Quality Assessment of Mobile Cloud Gaming Videos

We present the outcomes of a recent large-scale subjective study of Mobile Cloud Gaming Video Quality Assessment (MCG-VQA) on a diverse set of gaming videos. Rapid advancements in cloud services, faster video encoding technologies, and increased access to high-speed, low-latency wireless internet ha...

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Veröffentlicht in:IEEE transactions on image processing : a publication of the IEEE Signal Processing Society. - 1992. - 32(2023) vom: 05., Seite 3295-3310
1. Verfasser: Saha, Avinab (VerfasserIn)
Weitere Verfasser: Chen, Yu-Chih, Davis, Chase, Qiu, Bo, Wang, Xiaoming, Gowda, Rahul, Katsavounidis, Ioannis, Bovik, Alan C
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2023
Zugriff auf das übergeordnete Werk:IEEE transactions on image processing : a publication of the IEEE Signal Processing Society
Schlagworte:Journal Article
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520 |a We present the outcomes of a recent large-scale subjective study of Mobile Cloud Gaming Video Quality Assessment (MCG-VQA) on a diverse set of gaming videos. Rapid advancements in cloud services, faster video encoding technologies, and increased access to high-speed, low-latency wireless internet have all contributed to the exponential growth of the Mobile Cloud Gaming industry. Consequently, the development of methods to assess the quality of real-time video feeds to end-users of cloud gaming platforms has become increasingly important. However, due to the lack of a large-scale public Mobile Cloud Gaming Video dataset containing a diverse set of distorted videos with corresponding subjective scores, there has been limited work on the development of MCG-VQA models. Towards accelerating progress towards these goals, we created a new dataset, named the LIVE-Meta Mobile Cloud Gaming (LIVE-Meta-MCG) video quality database, composed of 600 landscape and portrait gaming videos, on which we collected 14,400 subjective quality ratings from an in-lab subjective study. Additionally, to demonstrate the usefulness of the new resource, we benchmarked multiple state-of-the-art VQA algorithms on the database. The new database will be made publicly available on our website: https://live.ece.utexas.edu/research/LIVE-Meta-Mobile-Cloud-Gaming/index.html 
650 4 |a Journal Article 
700 1 |a Chen, Yu-Chih  |e verfasserin  |4 aut 
700 1 |a Davis, Chase  |e verfasserin  |4 aut 
700 1 |a Qiu, Bo  |e verfasserin  |4 aut 
700 1 |a Wang, Xiaoming  |e verfasserin  |4 aut 
700 1 |a Gowda, Rahul  |e verfasserin  |4 aut 
700 1 |a Katsavounidis, Ioannis  |e verfasserin  |4 aut 
700 1 |a Bovik, Alan C  |e verfasserin  |4 aut 
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