Multi-User Redirected Walking in Separate Physical Spaces for Online VR Scenarios
With the recent rise of Metaverse, online multiplayer VR applications are becoming increasingly prevalent worldwide. However, as multiple users are located in different physical environments, different reset frequencies and timings can lead to serious fairness issues for online collaborative/competi...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 30(2024), 4 vom: 07. März, Seite 1916-1926
|
1. Verfasser: |
Xu, Sen-Zhe
(VerfasserIn) |
Weitere Verfasser: |
Liu, Jia-Hong,
Wang, Miao,
Zhang, Fang-Lue,
Zhang, Song-Hai |
Format: | Online-Aufsatz
|
Sprache: | English |
Veröffentlicht: |
2024
|
Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
|
Schlagworte: | Journal Article |