Multi-User Redirected Walking in Separate Physical Spaces for Online VR Scenarios

With the recent rise of Metaverse, online multiplayer VR applications are becoming increasingly prevalent worldwide. However, as multiple users are located in different physical environments, different reset frequencies and timings can lead to serious fairness issues for online collaborative/competi...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 30(2024), 4 vom: 07. März, Seite 1916-1926
1. Verfasser: Xu, Sen-Zhe (VerfasserIn)
Weitere Verfasser: Liu, Jia-Hong, Wang, Miao, Zhang, Fang-Lue, Zhang, Song-Hai
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2024
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article