CrowbarLimbs : A Fatigue-Reducing Virtual Reality Text Entry Metaphor

Text entry remains challenging in virtual environments, where users may quickly experience physical fatigue in some body parts using existing methods. In this paper, we propose "CrowbarLimbs," a novel virtual reality (VR) text entry metaphor with two deformable extended virtual limbs. By u...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 29(2023), 5 vom: 04. Mai, Seite 2806-2815
1. Verfasser: Bakar, Muhammad Abu (VerfasserIn)
Weitere Verfasser: Tsai, Yu-Ting, Hsueh, Hao-Han, Li, Elena Carolina
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2023
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
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100 1 |a Bakar, Muhammad Abu  |e verfasserin  |4 aut 
245 1 0 |a CrowbarLimbs  |b A Fatigue-Reducing Virtual Reality Text Entry Metaphor 
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520 |a Text entry remains challenging in virtual environments, where users may quickly experience physical fatigue in some body parts using existing methods. In this paper, we propose "CrowbarLimbs," a novel virtual reality (VR) text entry metaphor with two deformable extended virtual limbs. By using a crowbar-like metaphor and placing the virtual keyboard at a user-preferred location based on the user's physical stature, our method can assist the user in placing their hands and arms in a comfortable posture, thus effectively reducing the physical fatigue in various body parts, such as hands, wrists, and elbows. In an initial user study, we found that CrowbarLimbs achieved text entry speed, accuracy, and system usability comparable to those of previous VR typing methods. To investigate the proposed metaphor in more depth, we further conducted two additional user studies to explore the ergonomically user-friendly shapes of CrowbarLimbs and virtual keyboard locations. The experimental results indicate that the shapes of CrowbarLimbs have significant effects on the fatigue ratings in various body parts and text entry speed. Furthermore, placing the virtual keyboard near the user and at half their height can lead to a satisfactory text entry rate of 28.37 words per minute 
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700 1 |a Tsai, Yu-Ting  |e verfasserin  |4 aut 
700 1 |a Hsueh, Hao-Han  |e verfasserin  |4 aut 
700 1 |a Li, Elena Carolina  |e verfasserin  |4 aut 
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