The Impact of Avatar and Environment Congruence on Plausibility, Embodiment, Presence, and the Proteus Effect in Virtual Reality

Many studies show the significance of the Proteus effect for serious virtual reality applications. The present study extends the existing knowledge by considering the relationship (congruence) between the self-embodiment (avatar) and the virtual environment. We investigated the impact of avatar and...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - PP(2023) vom: 22. Feb.
1. Verfasser: Mal, David (VerfasserIn)
Weitere Verfasser: Wolf, Erik, Dollinger, Nina, Wienrich, Carolin, Latoschik, Marc Erich
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2023
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
LEADER 01000naa a22002652 4500
001 NLM355322730
003 DE-627
005 20231226064114.0
007 cr uuu---uuuuu
008 231226s2023 xx |||||o 00| ||eng c
024 7 |a 10.1109/TVCG.2023.3247089  |2 doi 
028 5 2 |a pubmed24n1184.xml 
035 |a (DE-627)NLM355322730 
035 |a (NLM)37027615 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Mal, David  |e verfasserin  |4 aut 
245 1 4 |a The Impact of Avatar and Environment Congruence on Plausibility, Embodiment, Presence, and the Proteus Effect in Virtual Reality 
264 1 |c 2023 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Revised 07.04.2023 
500 |a published: Print-Electronic 
500 |a Citation Status Publisher 
520 |a Many studies show the significance of the Proteus effect for serious virtual reality applications. The present study extends the existing knowledge by considering the relationship (congruence) between the self-embodiment (avatar) and the virtual environment. We investigated the impact of avatar and environment types and their congruence on avatar plausibility, sense of embodiment, spatial presence, and the Proteus effect. In a 2×2 between-subjects design, participants embodied either an avatar in sports- or business wear in a semantic congruent or incongruent environment while performing lightweight exercises in virtual reality. The avatar-environment congruence significantly affected the avatar's plausibility but not the sense of embodiment or spatial presence. However, a significant Proteus effect emerged only for participants who reported a high feeling of (virtual) body ownership, indicating that a strong sense of having and owning a virtual body is key to facilitating the Proteus effect. We discuss the results assuming current theories of bottom-up and top-down determinants of the Proteus effect and thus contribute to understanding its underlying mechanisms and determinants 
650 4 |a Journal Article 
700 1 |a Wolf, Erik  |e verfasserin  |4 aut 
700 1 |a Dollinger, Nina  |e verfasserin  |4 aut 
700 1 |a Wienrich, Carolin  |e verfasserin  |4 aut 
700 1 |a Latoschik, Marc Erich  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1996  |g PP(2023) vom: 22. Feb.  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnns 
773 1 8 |g volume:PP  |g year:2023  |g day:22  |g month:02 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2023.3247089  |3 Volltext 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d PP  |j 2023  |b 22  |c 02