I Can't See That! Considering the Readability of Small Objects in Virtual Environments
Though virtual reality has repeatedly seen usability improvements through higher fidelity headsets, interacting with small objects has remained an issue due to a reduction in visual acuity. Given the current uptake of virtual reality platforms and the range of real world applications that they may b...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - PP(2023) vom: 23. Feb. |
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Format: | Online-Aufsatz |
Sprache: | English |
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2023
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
Online verfügbar |
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