I Can't See That! Considering the Readability of Small Objects in Virtual Environments

Though virtual reality has repeatedly seen usability improvements through higher fidelity headsets, interacting with small objects has remained an issue due to a reduction in visual acuity. Given the current uptake of virtual reality platforms and the range of real world applications that they may b...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - PP(2023) vom: 23. Feb.
1. Verfasser: Young, Jacob (VerfasserIn)
Weitere Verfasser: Pantidi, Nadia, Wood, Matthew
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2023
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article