Real-Time Multi-Map Saliency-Driven Gaze Behavior for Non-Conversational Characters
Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor of realism and immersion. Indeed, gaze plays many roles when interacting with the environment; not only does it indicate what characters are looking at, but it also plays an important role in verbal an...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 30(2024), 7 vom: 10. Juni, Seite 3871-3883
|
1. Verfasser: |
Goude, Ific
(VerfasserIn) |
Weitere Verfasser: |
Bruckert, Alexandre,
Olivier, Anne-Helene,
Pettre, Julien,
Cozot, Remi,
Bouatouch, Kadi,
Christie, Marc,
Hoyet, Ludovic |
Format: | Online-Aufsatz
|
Sprache: | English |
Veröffentlicht: |
2024
|
Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
|
Schlagworte: | Journal Article |