Real-Time Multi-Map Saliency-Driven Gaze Behavior for Non-Conversational Characters

Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor of realism and immersion. Indeed, gaze plays many roles when interacting with the environment; not only does it indicate what characters are looking at, but it also plays an important role in verbal an...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 30(2024), 7 vom: 10. Juni, Seite 3871-3883
1. Verfasser: Goude, Ific (VerfasserIn)
Weitere Verfasser: Bruckert, Alexandre, Olivier, Anne-Helene, Pettre, Julien, Cozot, Remi, Bouatouch, Kadi, Christie, Marc, Hoyet, Ludovic
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2024
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article