Blind VQA on 360° Video via Progressively Learning from Pixels, Frames and Video
Blind visual quality assessment (BVQA) on 360° video plays a key role in optimizing immersive multimedia systems. When assessing the quality of 360° video, human tends to perceive its quality degradation from the viewport-based spatial distortion of each spherical frame to motion artifact across adj...
Veröffentlicht in: | IEEE transactions on image processing : a publication of the IEEE Signal Processing Society. - 1992. - PP(2022) vom: 07. Dez. |
---|---|
1. Verfasser: | |
Weitere Verfasser: | , , , |
Format: | Online-Aufsatz |
Sprache: | English |
Veröffentlicht: |
2022
|
Zugriff auf das übergeordnete Werk: | IEEE transactions on image processing : a publication of the IEEE Signal Processing Society |
Schlagworte: | Journal Article |
Zusammenfassung: | Blind visual quality assessment (BVQA) on 360° video plays a key role in optimizing immersive multimedia systems. When assessing the quality of 360° video, human tends to perceive its quality degradation from the viewport-based spatial distortion of each spherical frame to motion artifact across adjacent frames, ending with the video-level quality score, i.e., a progressive quality assessment paradigm. However, the existing BVQA approaches for 360° video neglect this paradigm. In this paper, we take into account the progressive paradigm of human perception towards spherical video quality, and thus propose a novel BVQA approach (namely ProVQA) for 360° video via progressively learning from pixels, frames and video. Corresponding to the progressive learning of pixels, frames and video, three sub-nets are designed in our ProVQA approach, i.e., the spherical perception aware quality prediction (SPAQ), motion perception aware quality prediction (MPAQ) and multi-frame temporal non-local (MFTN) sub-nets. The SPAQ sub-net first models the spatial quality degradation based on spherical perception mechanism of human. Then, by exploiting motion cues across adjacent frames, the MPAQ sub-net properly incorporates motion contextual information for quality assessment on 360° video. Finally, the MFTN sub-net aggregates multi-frame quality degradation to yield the final quality score, via exploring long-term quality correlation from multiple frames. The experiments validate that our approach significantly advances the state-of-the-art BVQA performance on 360° video over two datasets, the code of which has been public in https://github.com/yanglixiaoshen/ProVQA |
---|---|
Beschreibung: | Date Revised 04.04.2023 published: Print-Electronic Citation Status Publisher |
ISSN: | 1941-0042 |
DOI: | 10.1109/TIP.2022.3226417 |