Arigatō : Effects of Adaptive Guidance On Engagement and Performance in Augmented Reality Learning Environments
Experiential learning (ExL) is the process of learning through experience or more specifically "learning through reflection on doing". In this paper, we propose a simulation of these experiences, in Augmented Reality (AR), addressing the problem of language learning. Such systems provide a...
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Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - PP(2022) vom: 01. Sept.
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1. Verfasser: |
Weerasinghe, Maheshya
(VerfasserIn) |
Weitere Verfasser: |
Quigley, Aaron,
Pucihar, Klen Copic,
Toniolo, Alice,
Miguel, Angela,
Kljun, Matjaz |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2022
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article |