Arigatō : Effects of Adaptive Guidance On Engagement and Performance in Augmented Reality Learning Environments

Experiential learning (ExL) is the process of learning through experience or more specifically "learning through reflection on doing". In this paper, we propose a simulation of these experiences, in Augmented Reality (AR), addressing the problem of language learning. Such systems provide a...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - PP(2022) vom: 01. Sept.
1. Verfasser: Weerasinghe, Maheshya (VerfasserIn)
Weitere Verfasser: Quigley, Aaron, Pucihar, Klen Copic, Toniolo, Alice, Miguel, Angela, Kljun, Matjaz
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2022
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article