Automatic Mesh and Shader Level of Detail
The level of detail (LOD) technique has been widely exploited as a key rendering optimization in many graphics applications. Numerous approaches have been proposed to automatically generate different kinds of LODs, such as geometric LOD or shader LOD. However, none of them have considered simplifyin...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 29(2023), 10 vom: 06. Okt., Seite 4284-4295
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1. Verfasser: |
Liang, Yuzhi
(VerfasserIn) |
Weitere Verfasser: |
Song, Qi,
Wang, Rui,
Huo, Yuchi,
Bao, Hujun |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2023
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article |