Mitigation of VR Sickness During Locomotion With a Motion-Based Dynamic Vision Modulator

In virtual reality, VR sickness resulting from continuous locomotion via controllers or joysticks is still a significant problem. In this article, we present a set of algorithms to mitigate VR sickness that dynamically modulate the user's field of view by modifying the contrast of the periphery...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 29(2023), 10 vom: 01. Okt., Seite 4089-4103
Auteur principal: Zhao, Guanghan (Auteur)
Autres auteurs: Orlosky, Jason, Feiner, Steven, Ratsamee, Photchara, Uranishi, Yuki
Format: Article en ligne
Langue:English
Publié: 2023
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article
Description
Résumé:In virtual reality, VR sickness resulting from continuous locomotion via controllers or joysticks is still a significant problem. In this article, we present a set of algorithms to mitigate VR sickness that dynamically modulate the user's field of view by modifying the contrast of the periphery based on movement, color, and depth. In contrast with previous work, this vision modulator is a shader that is triggered by specific motions known to cause VR sickness, such as acceleration, strafing, and linear velocity. Moreover, the algorithm is governed by delta velocity, delta angle, and average color of the view. We ran two experiments with different washout periods to investigate the effectiveness of dynamic modulation on the symptoms of VR sickness, in which we compared this approach against a baseline and pitch-black field-of-view restrictors. Our first experiment made use of a just-noticeable-sickness design, which can be useful for building experiments with a short washout period
Description:Date Revised 04.09.2023
published: Print-Electronic
Citation Status PubMed-not-MEDLINE
ISSN:1941-0506
DOI:10.1109/TVCG.2022.3181262