A Review of Interaction Techniques for Immersive Environments

The recent proliferation of immersive technology has led to the rapid adoption of consumer-ready hardware for Augmented Reality (AR) and Virtual Reality (VR). While this increase has resulted in a variety of platforms that can offer a richer interactive experience, the advances in technology bring m...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 29(2023), 9 vom: 30. Sept., Seite 3900-3921
1. Verfasser: Spittle, Becky (VerfasserIn)
Weitere Verfasser: Frutos-Pascual, Maite, Creed, Chris, Williams, Ian
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2023
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
LEADER 01000naa a22002652 4500
001 NLM340800615
003 DE-627
005 20231226010305.0
007 cr uuu---uuuuu
008 231226s2023 xx |||||o 00| ||eng c
024 7 |a 10.1109/TVCG.2022.3174805  |2 doi 
028 5 2 |a pubmed24n1135.xml 
035 |a (DE-627)NLM340800615 
035 |a (NLM)35552136 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Spittle, Becky  |e verfasserin  |4 aut 
245 1 2 |a A Review of Interaction Techniques for Immersive Environments 
264 1 |c 2023 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Revised 01.08.2023 
500 |a published: Print-Electronic 
500 |a Citation Status PubMed-not-MEDLINE 
520 |a The recent proliferation of immersive technology has led to the rapid adoption of consumer-ready hardware for Augmented Reality (AR) and Virtual Reality (VR). While this increase has resulted in a variety of platforms that can offer a richer interactive experience, the advances in technology bring more variability in display types, interaction sensors and use cases. This provides a spectrum of device-specific interaction possibilities, with each offering a tailor-made solution for delivering immersive experiences to users, but often with an inherent lack of standardisation across devices and applications. To address this, a systematic review and an evaluation of explicit, task-based interaction methods in immersive environments are presented in this paper. A corpus of papers published between 2013 and 2020 is reviewed to thoroughly explore state-of-the-art user studies, which investigate input methods and their implementation for immersive interaction tasks (pointing, selection, translation, rotation, scale, viewport, menu-based and abstract). Focus is given to how input methods have been applied within the spectrum of immersive technology (AR, VR, XR). This is achieved by categorising findings based on display type, input method, study type, use case and task. Results illustrate key trends surrounding the benefits and limitations of each interaction technique and highlight the gaps in current research. The review provides a foundation for understanding the current and future directions for interaction studies in immersive environments, which, at this pivotal point in XR technology adoption, provides routes forward for achieving more valuable, intuitive and natural interactive experiences 
650 4 |a Journal Article 
700 1 |a Frutos-Pascual, Maite  |e verfasserin  |4 aut 
700 1 |a Creed, Chris  |e verfasserin  |4 aut 
700 1 |a Williams, Ian  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1996  |g 29(2023), 9 vom: 30. Sept., Seite 3900-3921  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnns 
773 1 8 |g volume:29  |g year:2023  |g number:9  |g day:30  |g month:09  |g pages:3900-3921 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2022.3174805  |3 Volltext 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d 29  |j 2023  |e 9  |b 30  |c 09  |h 3900-3921