Cognitive Path Planning With Spatial Memory Distortion

Human path-planning operates differently from deterministic AI-based path-planning algorithms due to the decay and distortion in a human's spatial memory and the lack of complete scene knowledge. Here, we present a cognitive model of path-planning that simulates human-like learning of unfamilia...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 29(2023), 8 vom: 31. Aug., Seite 3535-3549
1. Verfasser: Dubey, Rohit K (VerfasserIn)
Weitere Verfasser: Sohn, Samuel S, Thrash, Tyler, Holscher, Christoph, Borrmann, Andre, Kapadia, Mubbasir
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2023
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
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520 |a Human path-planning operates differently from deterministic AI-based path-planning algorithms due to the decay and distortion in a human's spatial memory and the lack of complete scene knowledge. Here, we present a cognitive model of path-planning that simulates human-like learning of unfamiliar environments, supports systematic degradation in spatial memory, and distorts spatial recall during path-planning. We propose a Dynamic Hierarchical Cognitive Graph (DHCG) representation to encode the environment structure by incorporating two critical spatial memory biases during exploration: categorical adjustment and sequence order effect. We then extend the "Fine-To-Coarse" (FTC), the most prevalent path-planning heuristic, to incorporate spatial uncertainty during recall through the DHCG. We conducted a lab-based Virtual Reality (VR) experiment to validate the proposed cognitive path-planning model and made three observations: (1) a statistically significant impact of sequence order effect on participants' route-choices, (2) approximately three hierarchical levels in the DHCG according to participants' recall data, and (3) similar trajectories and significantly similar wayfinding performances between participants and simulated cognitive agents on identical path-planning tasks. Furthermore, we performed two detailed simulation experiments with different FTC variants on a Manhattan-style grid. Experimental results demonstrate that the proposed cognitive path-planning model successfully produces human-like paths and can capture human wayfinding's complex and dynamic nature, which traditional AI-based path-planning algorithms cannot capture 
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700 1 |a Sohn, Samuel S  |e verfasserin  |4 aut 
700 1 |a Thrash, Tyler  |e verfasserin  |4 aut 
700 1 |a Holscher, Christoph  |e verfasserin  |4 aut 
700 1 |a Borrmann, Andre  |e verfasserin  |4 aut 
700 1 |a Kapadia, Mubbasir  |e verfasserin  |4 aut 
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