GMLight : Lighting Estimation via Geometric Distribution Approximation

Inferring the scene illumination from a single image is an essential yet challenging task in computer vision and computer graphics. Existing works estimate lighting by regressing representative illumination parameters or generating illumination maps directly. However, these methods often suffer from...

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Veröffentlicht in:IEEE transactions on image processing : a publication of the IEEE Signal Processing Society. - 1992. - 31(2022) vom: 02., Seite 2268-2278
1. Verfasser: Zhan, Fangneng (VerfasserIn)
Weitere Verfasser: Yu, Yingchen, Zhang, Changgong, Wu, Rongliang, Hu, Wenbo, Lu, Shijian, Ma, Feiying, Xie, Xuansong, Shao, Ling
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2022
Zugriff auf das übergeordnete Werk:IEEE transactions on image processing : a publication of the IEEE Signal Processing Society
Schlagworte:Journal Article
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520 |a Inferring the scene illumination from a single image is an essential yet challenging task in computer vision and computer graphics. Existing works estimate lighting by regressing representative illumination parameters or generating illumination maps directly. However, these methods often suffer from poor accuracy and generalization. This paper presents Geometric Mover's Light (GMLight), a lighting estimation framework that employs a regression network and a generative projector for effective illumination estimation. We parameterize illumination scenes in terms of the geometric light distribution, light intensity, ambient term, and auxiliary depth, which can be estimated by a regression network. Inspired by the earth mover's distance, we design a novel geometric mover's loss to guide the accurate regression of light distribution parameters. With the estimated light parameters, the generative projector synthesizes panoramic illumination maps with realistic appearance and high-frequency details. Extensive experiments show that GMLight achieves accurate illumination estimation and superior fidelity in relighting for 3D object insertion. The codes are available at https://github.com/fnzhan/Illumination-Estimation 
650 4 |a Journal Article 
700 1 |a Yu, Yingchen  |e verfasserin  |4 aut 
700 1 |a Zhang, Changgong  |e verfasserin  |4 aut 
700 1 |a Wu, Rongliang  |e verfasserin  |4 aut 
700 1 |a Hu, Wenbo  |e verfasserin  |4 aut 
700 1 |a Lu, Shijian  |e verfasserin  |4 aut 
700 1 |a Ma, Feiying  |e verfasserin  |4 aut 
700 1 |a Xie, Xuansong  |e verfasserin  |4 aut 
700 1 |a Shao, Ling  |e verfasserin  |4 aut 
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