Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality
In this paper we propose omnidirectional galvanic vestibular stimulation (GVS) to mitigate cybersickness in virtual reality applications. One of the most accepted theories indicates that Cybersickness is caused by the visually induced impression of ego motion while physically remaining at rest. As a...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 5 vom: 15. Mai, Seite 2234-2244
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1. Verfasser: |
Groth, Colin
(VerfasserIn) |
Weitere Verfasser: |
Tauscher, Jan-Philipp,
Heesen, Nikkel,
Hattenbach, Max,
Castillo, Susana,
Magnor, Marcus |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2022
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article
Research Support, Non-U.S. Gov't |