Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality

In this paper we propose omnidirectional galvanic vestibular stimulation (GVS) to mitigate cybersickness in virtual reality applications. One of the most accepted theories indicates that Cybersickness is caused by the visually induced impression of ego motion while physically remaining at rest. As a...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 5 vom: 15. Mai, Seite 2234-2244
1. Verfasser: Groth, Colin (VerfasserIn)
Weitere Verfasser: Tauscher, Jan-Philipp, Heesen, Nikkel, Hattenbach, Max, Castillo, Susana, Magnor, Marcus
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2022
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't