Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality
In this paper we propose omnidirectional galvanic vestibular stimulation (GVS) to mitigate cybersickness in virtual reality applications. One of the most accepted theories indicates that Cybersickness is caused by the visually induced impression of ego motion while physically remaining at rest. As a...
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Détails bibliographiques
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 5 vom: 15. Mai, Seite 2234-2244
|
Auteur principal: |
Groth, Colin
(Auteur) |
Autres auteurs: |
Tauscher, Jan-Philipp,
Heesen, Nikkel,
Hattenbach, Max,
Castillo, Susana,
Magnor, Marcus |
Format: | Article en ligne
|
Langue: | English |
Publié: |
2022
|
Accès à la collection: | IEEE transactions on visualization and computer graphics
|
Sujets: | Journal Article
Research Support, Non-U.S. Gov't |