Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality

In this paper we propose omnidirectional galvanic vestibular stimulation (GVS) to mitigate cybersickness in virtual reality applications. One of the most accepted theories indicates that Cybersickness is caused by the visually induced impression of ego motion while physically remaining at rest. As a...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 5 vom: 15. Mai, Seite 2234-2244
Auteur principal: Groth, Colin (Auteur)
Autres auteurs: Tauscher, Jan-Philipp, Heesen, Nikkel, Hattenbach, Max, Castillo, Susana, Magnor, Marcus
Format: Article en ligne
Langue:English
Publié: 2022
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't