PoVRPoint : Authoring Presentations in Mobile Virtual Reality

Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input. Previous research on supporting VR knowledge work explored domains such as text entry using physical keyboards and spre...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 5 vom: 15. Mai, Seite 2069-2079
1. Verfasser: Biener, Verena (VerfasserIn)
Weitere Verfasser: Gesslein, Travis, Schneider, Daniel, Kawala, Felix, Otte, Alexander, Kristensson, Per Ola, Pahud, Michel, Ofek, Eyal, Campos, Cuauhtli, Kljun, Matjaz, Pucihar, Klen Copic, Grubert, Jens
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2022
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
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520 |a Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input. Previous research on supporting VR knowledge work explored domains such as text entry using physical keyboards and spreadsheet interaction using combined pen and touch input. Inspired by such work, this paper probes the VR design space for authoring presentations in mobile settings. We propose PoVRPoint-a set of tools coupling pen- and touch-based editing of presentations on mobile devices, such as tablets, with the interaction capabilities afforded by VR. We study the utility of extended display space to, for example, assist users in identifying target slides, supporting spatial manipulation of objects on a slide, creating animations, and facilitating arrangements of multiple, possibly occluded shapes or objects. Among other things, our results indicate that 1) the wide field of view afforded by VR results in significantly faster target slide identification times compared to a tablet-only interface for visually salient targets; and 2) the three-dimensional view in VR enables significantly faster object reordering in the presence of occlusion compared to two baseline interfaces. A user study further confirmed that the interaction techniques were found to be usable and enjoyable 
650 4 |a Journal Article 
700 1 |a Gesslein, Travis  |e verfasserin  |4 aut 
700 1 |a Schneider, Daniel  |e verfasserin  |4 aut 
700 1 |a Kawala, Felix  |e verfasserin  |4 aut 
700 1 |a Otte, Alexander  |e verfasserin  |4 aut 
700 1 |a Kristensson, Per Ola  |e verfasserin  |4 aut 
700 1 |a Pahud, Michel  |e verfasserin  |4 aut 
700 1 |a Ofek, Eyal  |e verfasserin  |4 aut 
700 1 |a Campos, Cuauhtli  |e verfasserin  |4 aut 
700 1 |a Kljun, Matjaz  |e verfasserin  |4 aut 
700 1 |a Pucihar, Klen Copic  |e verfasserin  |4 aut 
700 1 |a Grubert, Jens  |e verfasserin  |4 aut 
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