Efficient Specular Glints Rendering With Differentiable Regularization

Rendering glinty details from specular microstructure enhances the level of realism in computer graphics. However, naive sampling fails to render such effects, due to insufficient sampling of the contributing normals on the surface patch visible through a pixel. Other approaches resort to searching...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 29(2023), 6 vom: 21. Juni, Seite 2940-2949
1. Verfasser: Fan, Jiahui (VerfasserIn)
Weitere Verfasser: Wang, Beibei, Wu, Wenshi, Hasan, Milos, Yang, Jian, Yan, Ling-Qi
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2023
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
LEADER 01000caa a22002652c 4500
001 NLM335961819
003 DE-627
005 20250302223953.0
007 cr uuu---uuuuu
008 231225s2023 xx |||||o 00| ||eng c
024 7 |a 10.1109/TVCG.2022.3144479  |2 doi 
028 5 2 |a pubmed25n1119.xml 
035 |a (DE-627)NLM335961819 
035 |a (NLM)35061587 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Fan, Jiahui  |e verfasserin  |4 aut 
245 1 0 |a Efficient Specular Glints Rendering With Differentiable Regularization 
264 1 |c 2023 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Completed 04.05.2023 
500 |a Date Revised 04.05.2023 
500 |a published: Print-Electronic 
500 |a Citation Status PubMed-not-MEDLINE 
520 |a Rendering glinty details from specular microstructure enhances the level of realism in computer graphics. However, naive sampling fails to render such effects, due to insufficient sampling of the contributing normals on the surface patch visible through a pixel. Other approaches resort to searching for the relevant normals in more explicit ways, but they rely on special acceleration structures, leading to increased storage costs and complexity. In this article, we propose to render specular glints through a different method: differentiable regularization. Our method includes two steps: first, we use differentiable path tracing to render a scene with a larger light size and/or rougher surfaces and record the gradients with respect to light size and roughness. Next, we use the result for the larger light size and rougher surfaces, together with their gradients, to predict the target value for the required light size and roughness by extrapolation. In the end, we get significantly reduced noise compared to rendering the scene directly. Our results are close to the reference, which uses many more samples per pixel, although our method cannot guarantee unbiased convergence to the reference. The overhead for differentiable rendering and prediction is small, so our improvement is almost free. We demonstrate our differentiable regularization on several normal maps, all of which benefit from the method 
650 4 |a Journal Article 
700 1 |a Wang, Beibei  |e verfasserin  |4 aut 
700 1 |a Wu, Wenshi  |e verfasserin  |4 aut 
700 1 |a Hasan, Milos  |e verfasserin  |4 aut 
700 1 |a Yang, Jian  |e verfasserin  |4 aut 
700 1 |a Yan, Ling-Qi  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1996  |g 29(2023), 6 vom: 21. Juni, Seite 2940-2949  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnas 
773 1 8 |g volume:29  |g year:2023  |g number:6  |g day:21  |g month:06  |g pages:2940-2949 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2022.3144479  |3 Volltext 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d 29  |j 2023  |e 6  |b 21  |c 06  |h 2940-2949