Nanotilus : Generator of Immersive Guided-Tours in Crowded 3D Environments

Immersive virtual reality environments are gaining popularity for studying and exploring crowded three-dimensional structures. When reaching very high structural densities, the natural depiction of the scene produces impenetrable clutter and requires visibility and occlusion management strategies fo...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 29(2023), 3 vom: 09. März, Seite 1860-1875
1. Verfasser: Alharbi, Ruwayda (VerfasserIn)
Weitere Verfasser: Strnad, Ondrej, Luidolt, Laura R, Waldner, Manuela, Kouril, David, Bohak, Ciril, Klein, Tobias, Groller, Eduard, Viola, Ivan
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2023
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
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520 |a Immersive virtual reality environments are gaining popularity for studying and exploring crowded three-dimensional structures. When reaching very high structural densities, the natural depiction of the scene produces impenetrable clutter and requires visibility and occlusion management strategies for exploration and orientation. Strategies developed to address the crowdedness in desktop applications, however, inhibit the feeling of immersion. They result in nonimmersive, desktop-style outside-in viewing in virtual reality. This article proposes Nanotilus-a new visibility and guidance approach for very dense environments that generates an endoscopic inside-out experience instead of outside-in viewing, preserving the immersive aspect of virtual reality. The approach consists of two novel, tightly coupled mechanisms that control scene sparsification simultaneously with camera path planning. The sparsification strategy is localized around the camera and is realized as a multi-scale, multi-shell, variety-preserving technique. When Nanotilus dives into the structures to capture internal details residing on multiple scales, it guides the camera using depth-based path planning. In addition to sparsification and path planning, we complete the tour generation with an animation controller, textual annotation, and text-to-visualization conversion. We demonstrate the generated guided tours on mesoscopic biological models - SARS-CoV-2 and HIV. We evaluate the Nanotilus experience with a baseline outside-in sparsification and navigational technique in a formal user study with 29 participants. While users can maintain a better overview using the outside-in sparsification, the study confirms our hypothesis that Nanotilus leads to stronger engagement and immersion 
650 4 |a Journal Article 
700 1 |a Strnad, Ondrej  |e verfasserin  |4 aut 
700 1 |a Luidolt, Laura R  |e verfasserin  |4 aut 
700 1 |a Waldner, Manuela  |e verfasserin  |4 aut 
700 1 |a Kouril, David  |e verfasserin  |4 aut 
700 1 |a Bohak, Ciril  |e verfasserin  |4 aut 
700 1 |a Klein, Tobias  |e verfasserin  |4 aut 
700 1 |a Groller, Eduard  |e verfasserin  |4 aut 
700 1 |a Viola, Ivan  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1996  |g 29(2023), 3 vom: 09. März, Seite 1860-1875  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnns 
773 1 8 |g volume:29  |g year:2023  |g number:3  |g day:09  |g month:03  |g pages:1860-1875 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2021.3133592  |3 Volltext 
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