OctoPocus in VR : Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality

Bau and Mackays OctoPocus dynamic guide helps novices learn, execute, and remember 2D surface gestures. We adapt OctoPocus to 3D mid-air gestures in Virtual Reality (VR) using an optimization-based recognizer, and by introducing an optional exploration mode to help visualize the spatial complexity o...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 27(2021), 12 vom: 04. Dez., Seite 4425-4438
1. Verfasser: Fennedy, Katherine (VerfasserIn)
Weitere Verfasser: Hartmann, Jeremy, Roy, Quentin, Perrault, Simon Tangi, Vogel, Daniel
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2021
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't
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520 |a Bau and Mackays OctoPocus dynamic guide helps novices learn, execute, and remember 2D surface gestures. We adapt OctoPocus to 3D mid-air gestures in Virtual Reality (VR) using an optimization-based recognizer, and by introducing an optional exploration mode to help visualize the spatial complexity of guides in a 3D gesture set. A replication of the original experiment protocol is used to compare OctoPocus in VR with a VR implementation of a crib-sheet. Results show that despite requiring 0.9s more reaction time than crib-sheet, OctoPocus enables participants to execute gestures 1.8s faster with 13.8 percent more accuracy during training, while remembering a comparable number of gestures. Subjective ratings support these results, 75 percent of participants found OctoPocus easier to learn and 83 percent found it more accurate. We contribute an implementation and empirical evidence demonstrating that an adaptation of the OctoPocus guide to VR is feasible and beneficial 
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700 1 |a Roy, Quentin  |e verfasserin  |4 aut 
700 1 |a Perrault, Simon Tangi  |e verfasserin  |4 aut 
700 1 |a Vogel, Daniel  |e verfasserin  |4 aut 
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