UNOC : Understanding Occlusion for Embodied Presence in Virtual Reality

Tracking body and hand motions in 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as egocentric tracking based on embodied perception (e.g., egocentric cameras, handheld sensors)....

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 12 vom: 01. Dez., Seite 4240-4251
1. Verfasser: Parger, Mathias (VerfasserIn)
Weitere Verfasser: Tang, Chengcheng, Xu, Yuanlu, Twigg, Christopher D, Tao, Lingling, Li, Yijing, Wang, Robert, Steinberger, Markus
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2022
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article