UNOC : Understanding Occlusion for Embodied Presence in Virtual Reality
Tracking body and hand motions in 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as egocentric tracking based on embodied perception (e.g., egocentric cameras, handheld sensors)....
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 12 vom: 01. Dez., Seite 4240-4251
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1. Verfasser: |
Parger, Mathias
(VerfasserIn) |
Weitere Verfasser: |
Tang, Chengcheng,
Xu, Yuanlu,
Twigg, Christopher D,
Tao, Lingling,
Li, Yijing,
Wang, Robert,
Steinberger, Markus |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2022
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article |