FixationNet : Forecasting Eye Fixations in Task-Oriented Virtual Environments
Human visual attention in immersive virtual reality (VR) is key for many important applications, such as content design, gaze-contingent rendering, or gaze-based interaction. However, prior works typically focused on free-viewing conditions that have limited relevance for practical applications. We...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 27(2021), 5 vom: 06. Mai, Seite 2681-2690 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2021
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article Research Support, Non-U.S. Gov't |
Online verfügbar |
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