Plausible 3D Face Wrinkle Generation Using Variational Autoencoders
Realistic 3D facial modeling and animation have been increasingly used in many graphics, animation, and virtual reality applications. However, generating realistic fine-scale wrinkles on 3D faces, in particular, on animated 3D faces, is still a challenging problem that is far away from being resolve...
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Détails bibliographiques
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 9 vom: 13. Sept., Seite 3113-3125
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Auteur principal: |
Deng, Qixin
(Auteur) |
Autres auteurs: |
Ma, Luming,
Jin, Aobo,
Bi, Huikun,
Le, Binh Huy,
Deng, Zhigang |
Format: | Article en ligne
|
Langue: | English |
Publié: |
2022
|
Accès à la collection: | IEEE transactions on visualization and computer graphics
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Sujets: | Journal Article |