Plausible 3D Face Wrinkle Generation Using Variational Autoencoders

Realistic 3D facial modeling and animation have been increasingly used in many graphics, animation, and virtual reality applications. However, generating realistic fine-scale wrinkles on 3D faces, in particular, on animated 3D faces, is still a challenging problem that is far away from being resolve...

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Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 9 vom: 13. Sept., Seite 3113-3125
Auteur principal: Deng, Qixin (Auteur)
Autres auteurs: Ma, Luming, Jin, Aobo, Bi, Huikun, Le, Binh Huy, Deng, Zhigang
Format: Article en ligne
Langue:English
Publié: 2022
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article