Accelerating Unstructured Mesh Point Location With RT Cores
We present a technique that leverages ray tracing hardware available in recent Nvidia RTX GPUs to solve a problem other than classical ray tracing. Specifically, we demonstrate how to use these units to accelerate the point location of general unstructured elements consisting of both planar and bili...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 8 vom: 01. Aug., Seite 2852-2866 |
---|---|
1. Verfasser: | |
Weitere Verfasser: | , , |
Format: | Online-Aufsatz |
Sprache: | English |
Veröffentlicht: |
2022
|
Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
Online verfügbar |
Volltext |