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231225s2022 xx |||||o 00| ||eng c |
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|a 10.1109/TVCG.2020.3030330
|2 doi
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|a DE-627
|b ger
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|e rakwb
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|a eng
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|a Du, Dong
|e verfasserin
|4 aut
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|a SAniHead
|b Sketching Animal-Like 3D Character Heads Using a View-Surface Collaborative Mesh Generative Network
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|c 2022
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|a Text
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|a Date Completed 04.05.2022
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|a Date Revised 27.06.2022
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|a published: Print-Electronic
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|a Citation Status MEDLINE
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|a In the game and film industries, modeling 3D heads plays a very important role in designing characters. Although human head modeling has been researched for a long time, few works have focused on animal-like heads, which are of more diverse shapes and richer geometric details. In this article, we present SAniHead, an interactive system for creating animal-like heads with a mesh representation from dual-view sketches. Our core technical contribution is a view-surface collaborative mesh generative network. Initially, a graph convolutional neural network (GCNN) is trained to learn the deformation of a template mesh to fit the shape of sketches, giving rise to a coarse model. It is then projected into vertex maps where image-to-image translation networks are performed for detail inference. After back-projecting the inferred details onto the meshed surface, a new GCNN is trained for further detail refinement. The modules of view-based detail inference and surface-based detail refinement are conducted in an alternating cascaded fashion, collaboratively improving the model. A refinement sketching interface is also implemented to support direct mesh manipulation. Experimental results show the superiority of our approach and the usability of our interactive system. Our work also contributes a 3D animal head dataset with corresponding line drawings
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|a Journal Article
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|a Research Support, Non-U.S. Gov't
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1 |
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|a Han, Xiaoguang
|e verfasserin
|4 aut
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1 |
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|a Fu, Hongbo
|e verfasserin
|4 aut
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1 |
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|a Wu, Feiyang
|e verfasserin
|4 aut
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1 |
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|a Yu, Yizhou
|e verfasserin
|4 aut
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1 |
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|a Cui, Shuguang
|e verfasserin
|4 aut
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1 |
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|a Liu, Ligang
|e verfasserin
|4 aut
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|i Enthalten in
|t IEEE transactions on visualization and computer graphics
|d 1996
|g 28(2022), 6 vom: 13. Juni, Seite 2415-2429
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|x 1941-0506
|7 nnns
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|g volume:28
|g year:2022
|g number:6
|g day:13
|g month:06
|g pages:2415-2429
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|u http://dx.doi.org/10.1109/TVCG.2020.3030330
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