SAniHead : Sketching Animal-Like 3D Character Heads Using a View-Surface Collaborative Mesh Generative Network

In the game and film industries, modeling 3D heads plays a very important role in designing characters. Although human head modeling has been researched for a long time, few works have focused on animal-like heads, which are of more diverse shapes and richer geometric details. In this article, we pr...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 6 vom: 13. Juni, Seite 2415-2429
1. Verfasser: Du, Dong (VerfasserIn)
Weitere Verfasser: Han, Xiaoguang, Fu, Hongbo, Wu, Feiyang, Yu, Yizhou, Cui, Shuguang, Liu, Ligang
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2022
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't
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520 |a In the game and film industries, modeling 3D heads plays a very important role in designing characters. Although human head modeling has been researched for a long time, few works have focused on animal-like heads, which are of more diverse shapes and richer geometric details. In this article, we present SAniHead, an interactive system for creating animal-like heads with a mesh representation from dual-view sketches. Our core technical contribution is a view-surface collaborative mesh generative network. Initially, a graph convolutional neural network (GCNN) is trained to learn the deformation of a template mesh to fit the shape of sketches, giving rise to a coarse model. It is then projected into vertex maps where image-to-image translation networks are performed for detail inference. After back-projecting the inferred details onto the meshed surface, a new GCNN is trained for further detail refinement. The modules of view-based detail inference and surface-based detail refinement are conducted in an alternating cascaded fashion, collaboratively improving the model. A refinement sketching interface is also implemented to support direct mesh manipulation. Experimental results show the superiority of our approach and the usability of our interactive system. Our work also contributes a 3D animal head dataset with corresponding line drawings 
650 4 |a Journal Article 
650 4 |a Research Support, Non-U.S. Gov't 
700 1 |a Han, Xiaoguang  |e verfasserin  |4 aut 
700 1 |a Fu, Hongbo  |e verfasserin  |4 aut 
700 1 |a Wu, Feiyang  |e verfasserin  |4 aut 
700 1 |a Yu, Yizhou  |e verfasserin  |4 aut 
700 1 |a Cui, Shuguang  |e verfasserin  |4 aut 
700 1 |a Liu, Ligang  |e verfasserin  |4 aut 
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