Selective Guidance Normal Filter for Geometric Texture Removal
There is typically a trade-off between removing the detailed appearance (i.e., geometric textures) and preserving the intrinsic properties (i.e., geometric structures) of 3D surfaces. The conventional use of mesh vertex/facet-centered patches in many filters leads to side-effects including remnant t...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 27(2021), 12 vom: 30. Dez., Seite 4469-4482 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2021
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
Online verfügbar |
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