Selective Guidance Normal Filter for Geometric Texture Removal

There is typically a trade-off between removing the detailed appearance (i.e., geometric textures) and preserving the intrinsic properties (i.e., geometric structures) of 3D surfaces. The conventional use of mesh vertex/facet-centered patches in many filters leads to side-effects including remnant t...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 27(2021), 12 vom: 30. Dez., Seite 4469-4482
1. Verfasser: Wei, Mingqiang (VerfasserIn)
Weitere Verfasser: Feng, Yidan, Chen, Honghua
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2021
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article