Cloud-Based Dynamic GI for Shared VR Experiences
Real-time high-fidelity rendering requires the use of expensive high-end hardware, even when rendering moderately complex scenes. Interactive streaming services and cloud gaming have somewhat mitigated the problem at the cost of response lag. In this article, we present Regular Grid Global Illuminat...
Veröffentlicht in: | IEEE computer graphics and applications. - 1991. - 40(2020), 5 vom: 21. Sept., Seite 10-25 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2020
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Zugriff auf das übergeordnete Werk: | IEEE computer graphics and applications |
Schlagworte: | Journal Article |
Online verfügbar |
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