Augmented Virtual Teleportation for High-Fidelity Telecollaboration

Telecollaboration involves the teleportation of a remote collaborator to another real-world environment where their partner is located. The fidelity of the environment plays an important role for allowing corresponding spatial references in remote collaboration. We present a novel asymmetric platfor...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 26(2020), 5 vom: 12. Mai, Seite 1923-1933
1. Verfasser: Rhee, Taehyun (VerfasserIn)
Weitere Verfasser: Thompson, Stephen, Medeiros, Daniel, Dos Anjos, Rafael, Chalmers, Andrew
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2020
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
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520 |a Telecollaboration involves the teleportation of a remote collaborator to another real-world environment where their partner is located. The fidelity of the environment plays an important role for allowing corresponding spatial references in remote collaboration. We present a novel asymmetric platform, Augmented Virtual Teleportation (AVT), which provides high-fidelity telepresence of a remote VR user (VR-Traveler) into a real-world collaboration space to interact with a local AR user (AR-Host). AVT uses a 360° video camera (360-camera) that captures and live-streams the omni-directional scenes over a network. The remote VR-Traveler watching the video in a VR headset experiences live presence and co-presence in the real-world collaboration space. The VR-Traveler's movements are captured and transmitted to a 3D avatar overlaid onto the 360-camera which can be seen in the AR-Host's display. The visual and audio cues for each collaborator are synchronized in the Mixed Reality Collaboration space (MRC-space), where they can interactively edit virtual objects and collaborate in the real environment using the real objects as a reference. High fidelity, real-time rendering of virtual objects and seamless blending into the real scene allows for unique mixed reality use-case scenarios. Our working prototype has been tested with a user study to evaluate spatial presence, co-presence, and user satisfaction during telecollaboration. Possible applications of AVT are identified and proposed to guide future usage 
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700 1 |a Medeiros, Daniel  |e verfasserin  |4 aut 
700 1 |a Dos Anjos, Rafael  |e verfasserin  |4 aut 
700 1 |a Chalmers, Andrew  |e verfasserin  |4 aut 
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