Scene-Aware Audio Rendering via Deep Acoustic Analysis
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an approximate geometric model of a real-world room, we present a n...
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Détails bibliographiques
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 26(2020), 5 vom: 12. Mai, Seite 1991-2001
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Auteur principal: |
Tang, Zhenyu
(Auteur) |
Autres auteurs: |
Bryan, Nicholas J,
Li, Dingzeyu,
Langlois, Timothy R,
Manocha, Dinesh |
Format: | Article en ligne
|
Langue: | English |
Publié: |
2020
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Accès à la collection: | IEEE transactions on visualization and computer graphics
|
Sujets: | Journal Article |