Scene-Aware Audio Rendering via Deep Acoustic Analysis

We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an approximate geometric model of a real-world room, we present a n...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 26(2020), 5 vom: 12. Mai, Seite 1991-2001
Auteur principal: Tang, Zhenyu (Auteur)
Autres auteurs: Bryan, Nicholas J, Li, Dingzeyu, Langlois, Timothy R, Manocha, Dinesh
Format: Article en ligne
Langue:English
Publié: 2020
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article