Scene-Aware Audio Rendering via Deep Acoustic Analysis

We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an approximate geometric model of a real-world room, we present a n...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1998. - 26(2020), 5 vom: 12. Mai, Seite 1991-2001
1. Verfasser: Tang, Zhenyu (VerfasserIn)
Weitere Verfasser: Bryan, Nicholas J, Li, Dingzeyu, Langlois, Timothy R, Manocha, Dinesh
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2020
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article