Scene-Aware Audio Rendering via Deep Acoustic Analysis
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an approximate geometric model of a real-world room, we present a n...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1998. - 26(2020), 5 vom: 12. Mai, Seite 1991-2001
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1. Verfasser: |
Tang, Zhenyu
(VerfasserIn) |
Weitere Verfasser: |
Bryan, Nicholas J,
Li, Dingzeyu,
Langlois, Timothy R,
Manocha, Dinesh |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2020
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article |