Planar Abstraction and Inverse Rendering of 3D Indoor Environments
Scanning and acquiring a 3D indoor environment suffers from complex occlusions and misalignment errors. The reconstruction obtained from an RGB-D scanner contains holes in geometry and ghosting in texture. These are easily noticeable and cannot be considered as visually compelling VR content without...
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 27(2021), 6 vom: 17. Juni, Seite 2992-3006 |
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Auteur principal: | |
Autres auteurs: | , |
Format: | Article en ligne |
Langue: | English |
Publié: |
2021
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Accès à la collection: | IEEE transactions on visualization and computer graphics |
Sujets: | Journal Article |
Accès en ligne |
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