Planar Abstraction and Inverse Rendering of 3D Indoor Environments

Scanning and acquiring a 3D indoor environment suffers from complex occlusions and misalignment errors. The reconstruction obtained from an RGB-D scanner contains holes in geometry and ghosting in texture. These are easily noticeable and cannot be considered as visually compelling VR content without...

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Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 27(2021), 6 vom: 17. Juni, Seite 2992-3006
Auteur principal: Kim, Young Min (Auteur)
Autres auteurs: Ryu, Sangwoo, Kim, Ig-Jae
Format: Article en ligne
Langue:English
Publié: 2021
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article