Planar Abstraction and Inverse Rendering of 3D Indoor Environments
Scanning and acquiring a 3D indoor environment suffers from complex occlusions and misalignment errors. The reconstruction obtained from an RGB-D scanner contains holes in geometry and ghosting in texture. These are easily noticeable and cannot be considered as visually compelling VR content without...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 27(2021), 6 vom: 17. Juni, Seite 2992-3006 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2021
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
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