Planar Abstraction and Inverse Rendering of 3D Indoor Environments

Scanning and acquiring a 3D indoor environment suffers from complex occlusions and misalignment errors. The reconstruction obtained from an RGB-D scanner contains holes in geometry and ghosting in texture. These are easily noticeable and cannot be considered as visually compelling VR content without...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 27(2021), 6 vom: 17. Juni, Seite 2992-3006
1. Verfasser: Kim, Young Min (VerfasserIn)
Weitere Verfasser: Ryu, Sangwoo, Kim, Ig-Jae
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2021
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article