Depth of Field Rendering Using Multilayer-Neighborhood Optimization

Depth of field (DOF) is utilized widely to deliver artistic effects in photography. However, existing post-processing techniques for rendering DOF effects introduce visual artifacts such as color leakage, blurring discontinuity, and the partial occlusion problems which limit the application of DOF....

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 26(2020), 8 vom: 23. Aug., Seite 2546-2559
1. Verfasser: Zhang, Benxuan (VerfasserIn)
Weitere Verfasser: Sheng, Bin, Li, Ping, Lee, Tong-Yee
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2020
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
LEADER 01000naa a22002652 4500
001 NLM293043973
003 DE-627
005 20231225074442.0
007 cr uuu---uuuuu
008 231225s2020 xx |||||o 00| ||eng c
024 7 |a 10.1109/TVCG.2019.2894627  |2 doi 
028 5 2 |a pubmed24n0976.xml 
035 |a (DE-627)NLM293043973 
035 |a (NLM)30676963 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Zhang, Benxuan  |e verfasserin  |4 aut 
245 1 0 |a Depth of Field Rendering Using Multilayer-Neighborhood Optimization 
264 1 |c 2020 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Revised 01.07.2020 
500 |a published: Print-Electronic 
500 |a Citation Status PubMed-not-MEDLINE 
520 |a Depth of field (DOF) is utilized widely to deliver artistic effects in photography. However, existing post-processing techniques for rendering DOF effects introduce visual artifacts such as color leakage, blurring discontinuity, and the partial occlusion problems which limit the application of DOF. Traditionally, occluded pixels are ignored or not well estimated although they might make key contributions to images. In this paper, we propose a new filtering approach which takes approximated occluded pixels into account to synthesize the DOF effects for images. In our approach, images are separated into different layers based on depth. Besides, we utilize adaptive PatchMatch method to estimate the intensities of occluded pixels, especially in the background region. We again propose a new multilayer-neighborhood optimization to estimate occluded pixels contributions and render the images. Finally, we apply gathering filter to achieve the rendered images with elite DOF effects. Multiple experiments have shown that our approach can handle color leakage, blurring discontinuity and partial occlusion problem while providing high-quality DOF rendering effects 
650 4 |a Journal Article 
700 1 |a Sheng, Bin  |e verfasserin  |4 aut 
700 1 |a Li, Ping  |e verfasserin  |4 aut 
700 1 |a Lee, Tong-Yee  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1996  |g 26(2020), 8 vom: 23. Aug., Seite 2546-2559  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnns 
773 1 8 |g volume:26  |g year:2020  |g number:8  |g day:23  |g month:08  |g pages:2546-2559 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2019.2894627  |3 Volltext 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d 26  |j 2020  |e 8  |b 23  |c 08  |h 2546-2559