Fluid Simulation with Adaptive Staggered Power Particles on GPUs
This paper extends the recently proposed power-particle-based fluid simulation method with staggered discretization, GPU implementation, and adaptive sampling, largely enhancing the efficiency and usability of the method. In contrast to the original formulation which uses co-located pressures and ve...
| Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 26(2020), 6 vom: 11. Juni, Seite 2234-2246 |
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| Format: | Online-Aufsatz |
| Sprache: | English |
| Veröffentlicht: |
2020
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| Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
| Schlagworte: | Journal Article |
| Online verfügbar |
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