Scene Transitions and Teleportation in Virtual Reality and the Implications for Spatial Awareness and Sickness

Various viewing and travel techniques are used in immersive virtual reality to allow users to see different areas or perspectives of 3D environments. Our research evaluates techniques for visually showing transitions between two viewpoints in head-tracked virtual reality. We present four experiments...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 26(2020), 6 vom: 30. Juni, Seite 2273-2287
1. Verfasser: Moghadam, Kasra (VerfasserIn)
Weitere Verfasser: Banigan, Colin, Ragan, Eric D
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2020
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
LEADER 01000naa a22002652 4500
001 NLM291383440
003 DE-627
005 20231225070746.0
007 cr uuu---uuuuu
008 231225s2020 xx |||||o 00| ||eng c
024 7 |a 10.1109/TVCG.2018.2884468  |2 doi 
028 5 2 |a pubmed24n0971.xml 
035 |a (DE-627)NLM291383440 
035 |a (NLM)30507535 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Moghadam, Kasra  |e verfasserin  |4 aut 
245 1 0 |a Scene Transitions and Teleportation in Virtual Reality and the Implications for Spatial Awareness and Sickness 
264 1 |c 2020 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Revised 05.05.2020 
500 |a published: Print-Electronic 
500 |a Citation Status PubMed-not-MEDLINE 
520 |a Various viewing and travel techniques are used in immersive virtual reality to allow users to see different areas or perspectives of 3D environments. Our research evaluates techniques for visually showing transitions between two viewpoints in head-tracked virtual reality. We present four experiments that focus on automated viewpoint changes that are controlled by the system rather than by interactive user control. The experiments evaluate three different transition techniques (teleportation, animated interpolation, and pulsed interpolation), different types of visual adjustments for each technique, and different types of viewpoint changes. We evaluated how differences in transition can influence a viewer's comfort, sickness, and ability to maintain spatial awareness of dynamic objects in a virtual scene. For instant teleportations, the experiments found participants could most easily track scene changes with rotational transitions without translational movements. Among the tested techniques, animated interpolations allowed significantly better spatial awareness of moving objects, but the animated technique was also rated worst in terms of sickness, particularly for rotational viewpoint changes. Across techniques, viewpoint transitions involving both translational and rotational changes together were more difficult to track than either individual type of change 
650 4 |a Journal Article 
700 1 |a Banigan, Colin  |e verfasserin  |4 aut 
700 1 |a Ragan, Eric D  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1996  |g 26(2020), 6 vom: 30. Juni, Seite 2273-2287  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnns 
773 1 8 |g volume:26  |g year:2020  |g number:6  |g day:30  |g month:06  |g pages:2273-2287 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2018.2884468  |3 Volltext 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d 26  |j 2020  |e 6  |b 30  |c 06  |h 2273-2287