ThunderPunch : A bare-hand, gesture-based, large interactive display interface with upper-body-part detection in a top view

We present a new bare-hand gesture interface for large-screen interaction in which multiple users can participate simultaneously and interact with virtual content directly. To better reflect the intent of our new interface, we have created a new type of hardware system with a large hybrid display, n...

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Veröffentlicht in:IEEE computer graphics and applications. - 1997. - 38(2018), 5 vom: 01. Sept., Seite 100-111
1. Verfasser: Kim, Daehwan (VerfasserIn)
Weitere Verfasser: Kim, Hye-Mi, Kim, Hang-Kee, Park, Su-Ran, Lee, Ki-Suk, Kim, Ki-Hong
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2018
Zugriff auf das übergeordnete Werk:IEEE computer graphics and applications
Schlagworte:Journal Article Research Support, Non-U.S. Gov't
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520 |a We present a new bare-hand gesture interface for large-screen interaction in which multiple users can participate simultaneously and interact with virtual content directly. To better reflect the intent of our new interface, we have created a new type of hardware system with a large hybrid display, named ThunderPunch. Unlike the conventional method, which involves positioning the camera in front, the cameras are mounted on the ceiling so that they avoid covering the large screen. To achieve bare-hand interaction in this hardware structure, we propose real-time algorithms that detect multiple body poses and recognize punching and touching gestures from top-view depth images. A pointing and touching test shows that the proposed algorithm is usable and that it outperforms other algorithms. In addition, we created a game to make the best use of the proposed system 
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700 1 |a Kim, Hye-Mi  |e verfasserin  |4 aut 
700 1 |a Kim, Hang-Kee  |e verfasserin  |4 aut 
700 1 |a Park, Su-Ran  |e verfasserin  |4 aut 
700 1 |a Lee, Ki-Suk  |e verfasserin  |4 aut 
700 1 |a Kim, Ki-Hong  |e verfasserin  |4 aut 
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