ARbis Pictus : A Study of Vocabulary Learning with Augmented Reality

We conducted a fundamental user study to assess potential benefits of AR technology for immersive vocabulary learning. With the idea that AR systems will soon be able to label real-world objects in any language in real time, our within-subjects lab-based study explores the effect of such an AR vocab...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 24(2018), 11 vom: 10. Nov., Seite 2867-2874
1. Verfasser: Ibrahim, Adam (VerfasserIn)
Weitere Verfasser: Huynh, Brandon, Downey, Jonathan, Hollerer, Tobias, Chun, Dorothy, O'donovan, John
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2018
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, U.S. Gov't, Non-P.H.S.
LEADER 01000naa a22002652 4500
001 NLM28845135X
003 DE-627
005 20231225060333.0
007 cr uuu---uuuuu
008 231225s2018 xx |||||o 00| ||eng c
024 7 |a 10.1109/TVCG.2018.2868568  |2 doi 
028 5 2 |a pubmed24n0961.xml 
035 |a (DE-627)NLM28845135X 
035 |a (NLM)30207959 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Ibrahim, Adam  |e verfasserin  |4 aut 
245 1 0 |a ARbis Pictus  |b A Study of Vocabulary Learning with Augmented Reality 
264 1 |c 2018 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Revised 20.11.2019 
500 |a published: Print-Electronic 
500 |a Citation Status PubMed-not-MEDLINE 
520 |a We conducted a fundamental user study to assess potential benefits of AR technology for immersive vocabulary learning. With the idea that AR systems will soon be able to label real-world objects in any language in real time, our within-subjects lab-based study explores the effect of such an AR vocabulary prompter on participants learning nouns in an unfamiliar foreign language, compared to a traditional flashcard-based learning approach. Our results show that the immersive AR experience of learning with virtual labels on real-world objects is both more effective and more enjoyable for the majority of participants, compared to flashcards. Specifically, when participants learned through augmented reality, they scored significantly better on both same-day and 4-day delayed productive recall tests than when they learned using the flashcard method. We believe this result is an indication of the strong potential for language learning in augmented reality, particularly because of the improvement shown in sustained recall compared to the traditional approach 
650 4 |a Journal Article 
650 4 |a Research Support, U.S. Gov't, Non-P.H.S. 
700 1 |a Huynh, Brandon  |e verfasserin  |4 aut 
700 1 |a Downey, Jonathan  |e verfasserin  |4 aut 
700 1 |a Hollerer, Tobias  |e verfasserin  |4 aut 
700 1 |a Chun, Dorothy  |e verfasserin  |4 aut 
700 1 |a O'donovan, John  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1996  |g 24(2018), 11 vom: 10. Nov., Seite 2867-2874  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnns 
773 1 8 |g volume:24  |g year:2018  |g number:11  |g day:10  |g month:11  |g pages:2867-2874 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2018.2868568  |3 Volltext 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d 24  |j 2018  |e 11  |b 10  |c 11  |h 2867-2874