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231225s2018 xx |||||o 00| ||eng c |
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|a 10.1109/TIP.2018.2808766
|2 doi
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|a eng
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|a Zhu, Zhe
|e verfasserin
|4 aut
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|a A Comparative Study of Algorithms for Realtime Panoramic Video Blending
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|c 2018
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|a ƒaComputermedien
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|a Date Revised 20.11.2019
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|a published: Print-Electronic
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|a Citation Status PubMed-not-MEDLINE
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|a Unlike image blending algorithms, video blending algorithms have been little studied. In this paper, we investigate 6 popular blending algorithms-feather blending, multi-band blending, modified Poisson blending, mean value coordinate blending, multi-spline blending and convolution pyramid blending. We consider their application to blending realtime panoramic videos, a key problem in various virtual reality tasks. To evaluate the performances and suitabilities of the 6 algorithms for this problem, we have created a video benchmark with several videos captured under various conditions. We analyze the time and memory needed by the above 6 algorithms, for both CPU and GPU implementations (where readily parallelizable). The visual quality provided by these algorithms is also evaluated both objectively and subjectively. The video benchmark and algorithm implementations are publicly available1
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|a Journal Article
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|a Lu, Jiaming
|e verfasserin
|4 aut
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|a Wang, Minxuan
|e verfasserin
|4 aut
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|a Zhang, Songhai
|e verfasserin
|4 aut
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|a Martin, Ralph R
|e verfasserin
|4 aut
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|a Liu, Hantao
|e verfasserin
|4 aut
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|a Hu, Shi-Min
|e verfasserin
|4 aut
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|i Enthalten in
|t IEEE transactions on image processing : a publication of the IEEE Signal Processing Society
|d 1992
|g 27(2018), 6 vom: 04. Juni, Seite 2952-2965
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|x 1941-0042
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|g volume:27
|g year:2018
|g number:6
|g day:04
|g month:06
|g pages:2952-2965
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|u http://dx.doi.org/10.1109/TIP.2018.2808766
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