Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries
Illumination effects in translucent materials are a combination of several physical phenomena: refraction at the surface, absorption and scattering inside the material. Because refraction can focus light deep inside the material, where it will be scattered, practical illumination simulation inside t...
| Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 24(2018), 10 vom: 28. Okt., Seite 2743-2757 |
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| Format: | Online-Aufsatz |
| Sprache: | English |
| Veröffentlicht: |
2018
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| Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
| Schlagworte: | Journal Article Research Support, Non-U.S. Gov't |
| Online verfügbar |
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