Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries
Illumination effects in translucent materials are a combination of several physical phenomena: refraction at the surface, absorption and scattering inside the material. Because refraction can focus light deep inside the material, where it will be scattered, practical illumination simulation inside t...
| Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 24(2018), 10 vom: 28. Okt., Seite 2743-2757 |
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| Format: | Article en ligne |
| Langue: | English |
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2018
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| Accès à la collection: | IEEE transactions on visualization and computer graphics |
| Sujets: | Journal Article Research Support, Non-U.S. Gov't |
| Accès en ligne |
Volltext |