Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries

Illumination effects in translucent materials are a combination of several physical phenomena: refraction at the surface, absorption and scattering inside the material. Because refraction can focus light deep inside the material, where it will be scattered, practical illumination simulation inside t...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 24(2018), 10 vom: 28. Okt., Seite 2743-2757
Auteur principal: Wang, Beibei (Auteur)
Autres auteurs: Holzschuch, Nicolas
Format: Article en ligne
Langue:English
Publié: 2018
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't