Exercise Intensity-Driven Level Design
Games and experiences designed for virtual or augmented reality usually require the player to move physically to play. This poses substantial challenge for level designers because the player's physical experience in a level will need to be considered, otherwise the level may turn out to be too...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 24(2018), 4 vom: 19. Apr., Seite 1661-1670
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1. Verfasser: |
Xie, Biao
(VerfasserIn) |
Weitere Verfasser: |
Zhang, Yongqi,
Huang, Haikun,
Ogawa, Elisa,
You, Tongjian,
Yu, Lap-Fai |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2018
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article |