The Critical Role of Self-Contact for Embodiment in Virtual Reality
With the broad range of motion capture devices available on the market, it is now commonplace to directly control the limb movement of an avatar during immersion in a virtual environment. Here, we study how the subjective experience of embodying a full-body controlled avatar is influenced by motor a...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 24(2018), 4 vom: 15. Apr., Seite 1428-1436
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1. Verfasser: |
Bovet, Sidney
(VerfasserIn) |
Weitere Verfasser: |
Debarba, Henrique Galvan,
Herbelin, Bruno,
Molla, Eray,
Boulic, Ronan |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2018
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article
Research Support, Non-U.S. Gov't |