The Critical Role of Self-Contact for Embodiment in Virtual Reality

With the broad range of motion capture devices available on the market, it is now commonplace to directly control the limb movement of an avatar during immersion in a virtual environment. Here, we study how the subjective experience of embodying a full-body controlled avatar is influenced by motor a...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 24(2018), 4 vom: 15. Apr., Seite 1428-1436
1. Verfasser: Bovet, Sidney (VerfasserIn)
Weitere Verfasser: Debarba, Henrique Galvan, Herbelin, Bruno, Molla, Eray, Boulic, Ronan
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2018
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't