Packing Vertex Data into Hardware-Decompressible Textures
Most graphics hardware features memory to store textures and vertex data for rendering. However, because of the irreversible trend of increasing complexity of scenes, rendering a scene can easily reach the limit of memory resources. Thus, vertex data are preferably compressed, with a requirement tha...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 24(2018), 5 vom: 03. Mai, Seite 1705-1716
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1. Verfasser: |
Kwan, Kin Chung
(VerfasserIn) |
Weitere Verfasser: |
Xu, Xuemiao,
Wan, Liang,
Wong, Tien-Tsin,
Pang, Wai-Man |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2018
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article
Research Support, Non-U.S. Gov't |