A Geometric Model for Specularity Prediction on Planar Surfaces with Multiple Light Sources

Specularities are often problematic in computer vision since they impact the dynamic range of the image intensity. A natural approach would be to predict and discard them using computer graphics models. However, these models depend on parameters which are difficult to estimate (light sources, object...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 24(2018), 5 vom: 15. Mai, Seite 1691-1704
1. Verfasser: Morgand, Alexandre (VerfasserIn)
Weitere Verfasser: Tamaazousti, Mohamed, Bartoli, Adrien
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2018
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't
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520 |a Specularities are often problematic in computer vision since they impact the dynamic range of the image intensity. A natural approach would be to predict and discard them using computer graphics models. However, these models depend on parameters which are difficult to estimate (light sources, objects' material properties and camera). We present a geometric model called JOLIMAS: JOint LIght-MAterial Specularity, which predicts the shape of specularities. JOLIMAS is reconstructed from images of specularities observed on a planar surface. It implicitly includes light and material properties, which are intrinsic to specularities. This model was motivated by the observation that specularities have a conic shape on planar surfaces. The conic shape is obtained by projecting a fixed quadric on the planar surface. JOLIMAS thus predicts the specularity using a simple geometric approach with static parameters (object material and light source shape). It is adapted to indoor light sources such as light bulbs and fluorescent lamps. The prediction has been tested on synthetic and real sequences. It works in a multi-light context by reconstructing a quadric for each light source with special cases such as lights being switched on or off. We also used specularity prediction for dynamic retexturing and obtained convincing rendering results. Further results are presented as supplementary video material, which can be found on the Computer Society Digital Library at http://doi.ieeecomputersociety.org/10.1109/TVCG.2017.2677445 
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700 1 |a Bartoli, Adrien  |e verfasserin  |4 aut 
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