Multi-Scale 7DOF View Adjustment

Multi-scale virtual environments contain geometric details ranging over several orders of magnitude and typically employ out-of-core rendering techniques. When displayed in virtual reality systems this entails using a 7 degree-of-freedom (DOF) view model where view scale is a separate 7th DOF in add...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 24(2018), 3 vom: 16. März, Seite 1331-1344
1. Verfasser: Cho, Isaac (VerfasserIn)
Weitere Verfasser: Li, Jialei, Wartell, Zachary
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2018
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, U.S. Gov't, Non-P.H.S.
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520 |a Multi-scale virtual environments contain geometric details ranging over several orders of magnitude and typically employ out-of-core rendering techniques. When displayed in virtual reality systems this entails using a 7 degree-of-freedom (DOF) view model where view scale is a separate 7th DOF in addition to 6DOF view pose. Dynamic adjustment of this and other view parameters become very important to usability. In this paper, we evaluate how two adjustment techniques interact with uni- and bi-manual 7DOF navigation in DesktopVR and a CAVE. The travel task has two stages, an initial targeted zoom and a detailed geometric inspection. The results show benefits of the auto-adjustments on completion time and stereo fusion issues, but only in certain circumstances. Peculiar view configuration examples show the difficulty of creating robust adjustment rules 
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700 1 |a Wartell, Zachary  |e verfasserin  |4 aut 
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