Augmented Reality versus Virtual Reality for 3D Object Manipulation

Virtual Reality (VR) Head-Mounted Displays (HMDs) are on the verge of becoming commodity hardware available to the average user and feasible to use as a tool for 3D work. Some HMDs include front-facing cameras, enabling Augmented Reality (AR) functionality. Apart from avoiding collisions with the en...

Description complète

Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1998. - 24(2018), 2 vom: 04. Feb., Seite 1038-1048
Auteur principal: Krichenbauer, Max (Auteur)
Autres auteurs: Yamamoto, Goshiro, Taketom, Takafumi, Sandor, Christian, Kato, Hirokazu
Format: Article en ligne
Langue:English
Publié: 2018
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article
LEADER 01000caa a22002652 4500
001 NLM268401020
003 DE-627
005 20250221050445.0
007 cr uuu---uuuuu
008 231224s2018 xx |||||o 00| ||eng c
024 7 |a 10.1109/TVCG.2017.2658570  |2 doi 
028 5 2 |a pubmed25n0894.xml 
035 |a (DE-627)NLM268401020 
035 |a (NLM)28129181 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Krichenbauer, Max  |e verfasserin  |4 aut 
245 1 0 |a Augmented Reality versus Virtual Reality for 3D Object Manipulation 
264 1 |c 2018 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Completed 28.01.2019 
500 |a Date Revised 28.01.2019 
500 |a published: Print-Electronic 
500 |a Citation Status PubMed-not-MEDLINE 
520 |a Virtual Reality (VR) Head-Mounted Displays (HMDs) are on the verge of becoming commodity hardware available to the average user and feasible to use as a tool for 3D work. Some HMDs include front-facing cameras, enabling Augmented Reality (AR) functionality. Apart from avoiding collisions with the environment, interaction with virtual objects may also be affected by seeing the real environment. However, whether these effects are positive or negative has not yet been studied extensively. For most tasks it is unknown whether AR has any advantage over VR. In this work we present the results of a user study in which we compared user performance measured in task completion time on a 9 degrees of freedom object selection and transformation task performed either in AR or VR, both with a 3D input device and a mouse. Our results show faster task completion time in AR over VR. When using a 3D input device, a purely VR environment increased task completion time by 22.5 percent on average compared to AR ( ). Surprisingly, a similar effect occurred when using a mouse: users were about 17.3 percent slower in VR than in AR ( ). Mouse and 3D input device produced similar task completion times in each condition (AR or VR) respectively. We further found no differences in reported comfort 
650 4 |a Journal Article 
700 1 |a Yamamoto, Goshiro  |e verfasserin  |4 aut 
700 1 |a Taketom, Takafumi  |e verfasserin  |4 aut 
700 1 |a Sandor, Christian  |e verfasserin  |4 aut 
700 1 |a Kato, Hirokazu  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1998  |g 24(2018), 2 vom: 04. Feb., Seite 1038-1048  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnns 
773 1 8 |g volume:24  |g year:2018  |g number:2  |g day:04  |g month:02  |g pages:1038-1048 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2017.2658570  |3 Volltext 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d 24  |j 2018  |e 2  |b 04  |c 02  |h 1038-1048