Torso Crowds
We present a novel dense crowd simulation method. In real crowds of high density, people manoeuvring the crowd need to twist their torso to pass between others. Our proposed method does not use the traditional disc-shaped agent, but instead employs capsule-shaped agents, which enables us to plan suc...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1998. - 23(2017), 7 vom: 15. Juli, Seite 1823-1837
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1. Verfasser: |
Stuvel, Sybren A
(VerfasserIn) |
Weitere Verfasser: |
Magnenat-Thalmann, Nadia,
Thalmann, Daniel,
Van Der Stappen, A Frank,
Egges, Arjan |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2017
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article
Research Support, Non-U.S. Gov't |