Torso Crowds

We present a novel dense crowd simulation method. In real crowds of high density, people manoeuvring the crowd need to twist their torso to pass between others. Our proposed method does not use the traditional disc-shaped agent, but instead employs capsule-shaped agents, which enables us to plan suc...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1998. - 23(2017), 7 vom: 15. Juli, Seite 1823-1837
1. Verfasser: Stuvel, Sybren A (VerfasserIn)
Weitere Verfasser: Magnenat-Thalmann, Nadia, Thalmann, Daniel, Van Der Stappen, A Frank, Egges, Arjan
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2017
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't