Head Tracking Latency in Virtual Environments Revisited : Do Users with Multiple Sclerosis Notice Latency Less?
Latency (i.e., time delay) in a virtual environment is known to disrupt user performance, presence and induce simulator sickness. Thus, with emerging use of virtual rehabilitation, the target populations' latency perception thresholds need to be considered to fully understand and possibly contr...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1998. - 22(2016), 5 vom: 05. Mai, Seite 1630-6 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2016
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article Research Support, U.S. Gov't, Non-P.H.S. |
Online verfügbar |
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